Claude Code + Codex Plugin: Two AI Brains, One Terminal
How to use OpenAI's Codex plugin inside Claude Code — turning Claude Opus and GPT-5.4 into a dual-brain coding system. Setup, commands, rescue workflows, and when each brain wins.
Read MoreHow to use OpenAI's Codex plugin inside Claude Code — turning Claude Opus and GPT-5.4 into a dual-brain coding system. Setup, commands, rescue workflows, and when each brain wins.
Read MoreClaude Code's memory system looks simple on purpose. This piece breaks down the tradeoffs behind Markdown memories, Sonnet side-queries, and the decision to avoid vector databases.
Read MoreClaude Code doesn't just stuff conversations into a 200K-token window. It uses a 5-level compression pipeline, cache-aware edits, and a final autocompact fallback to keep sessions alive.
Read MoreInside query.ts — the 1,729-line async generator that is Claude Code's beating heart. 10 steps per iteration, 9 continue points, 4-stage compression, and streaming tool execution. With line numbers.
Read MoreI read the leaked source code. Claude Code's memory system is just Markdown files + an LLM picker. No vector search, no embeddings, no RAG. Here's why that matters.
Read MoreClaude Code v2.1.88 accidentally exposed its entire source. We found hidden pets, undercover mode, permanent memory, and more.
Read MoreA first-principles breakdown of the entire AI stack — from LLM to Agent in one mental model. An LLM can only output text. Everything else is the program.
Read MoreWhy blind fail-fast during leader election causes retry storms, and how bounded retry budgets, failure boundaries, and error normalization create predictable distributed systems.
Read MoreDeep dive comparison of Rust and C at assembly level. See how Rust's memory safety, bounds checking, and zero-cost abstractions compare to C's raw performance through actual GDB debugging sessions and assembly analysis.
Read MoreA comprehensive documentation of my virtualized environment stack designed to analyze, patch, and rebuild legacy Windows applications — from XP-era binaries to modern Win10 apps needing backwards compatibility.
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